AoeStats
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Black Forest

510273832Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 57m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
768
+17
🇪🇪 Aztecs · Estonia
751
+17
🇨🇴 Celts · Colombia
679
+21
🇿🇦 Gurjaras · South Africa
793
-19
🇨🇳 Mongols · China
779
-18
🇨🇳 Goths · China
771
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,322 14:34 18:31 34:35 ⛏ Fast Castle
17 955 12:35 20:48 34:44 ⛏ Fast Castle
16 922 18:47 29:48 47:06 ⚔ Drush FC
16 948 14:59 34:04 39:59 ⚔ M@A Rush
12 677 12:21 17:33 43:21 ⛏ Fast Castle
2 131 12:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
25,340 25,152 20,115 4,190 74,797 78,612
20,860 24,318 21,335 1,740 68,253 91,376
26,705 17,565 14,310 2,550 61,130 82,769
14,455 13,966 7,370 1,435 37,226 48,575
8,400 4,497 2,805 1,400 17,102 20,183
1,400 496 50 0 1,946 12,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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