AoeStats
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Arabia

507126365Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 51m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
680
+12
🇸🇰 Khmer · Slovakia
655
+12
🇮🇪 Cumans · Ireland
610
-13
🇬🇧 Bulgarians · United Kingdom
551
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 973 11:22 22:02 43:03 ⛏ Fast Castle
12 625 11:16 22:19 41:31 ⚔ Archer Rush
9 476 11:09 23:12 38:11 ⛏ Fast Castle
7 378 11:51 20:38 42:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,925 19,425 13,600 2,630 60,580 66,290
17,850 20,895 6,140 1,600 46,485 55,677
16,470 10,689 15,350 3,645 46,154 58,906
17,455 10,780 8,670 2,900 39,805 53,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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