AoeStats
← BlackKanon07

Arena

509979976Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 29m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
928
+9
🇩🇪 Khmer · Germany
878
+11
🇺🇸 Goths · United States
803
+14
784
+14
🇺🇾 Georgians · Uruguay
927
-19
🇹🇷 Huns · Türkiye
716
-10
🇦🇷 Varangians · Argentina
700
-10
🇳🇱 Persians · Netherlands
676
-9
Player eAPM Actions Feudal Castle Imperial Opening
33 990 9:47 13:54 — ⛏ Fast Castle
30 897 11:33 14:26 28:08 ⛏ Fast Castle
23 688 12:15 17:27 —
21 623 9:50 16:39 — ⛏ Fast Castle
19 581 10:37 23:23 —
15 452 11:20 22:17 —
10 297 14:08 24:05 — ⚔ M@A Rush
10 299 15:08 27:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,925 6,250 1,750 1,600 21,525 26,326
11,995 5,835 2,600 850 21,280 25,773
7,880 4,735 1,710 750 15,075 16,080
7,245 5,970 350 850 14,415 16,179
7,775 4,960 785 850 14,370 16,894
5,245 4,130 1,235 750 11,360 13,496
5,615 3,530 1,255 100 10,500 11,888
4,750 2,780 200 565 8,295 13,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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