AoeStats
← Battousai

Arena

510033926Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 68m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1189
+14
🇺🇸 Byzantines · United States
1183
+14
🇨🇴 Huns · Colombia
1162
+15
🇲🇽 Varangians · Mexico
1156
+15
🇺🇸 Malay · United States
1194
-17
🇨🇱 Saracens · Chile
1133
-14
🇳🇮 Teutons · Nicaragua
1121
-14
🇺🇸 Ethiopians · United States
1100
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,232 11:37 15:37 32:23 ⛏ Fast Castle
39 2,682 10:08 13:52 27:58 ⛏ Fast Castle
37 2,568 10:43 15:06 31:08 ⛏ Fast Castle
28 1,932 10:03 13:17 40:33 ⛏ Fast Castle
20 1,393 10:39 16:58 33:28 ⛏ Fast Castle
20 1,340 11:48 16:08 30:31 ⛏ Fast Castle
19 1,331 9:24 18:00 29:33 ⚔ Archer Rush
12 793 12:41 16:53 23:26 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
63,635 44,010 25,185 7,705 140,535 148,397
32,950 48,925 20,630 2,425 104,930 122,153
44,655 14,165 32,580 4,300 95,700 97,219
29,550 34,596 15,550 4,670 84,366 109,040
30,630 31,730 16,060 4,710 83,130 96,773
25,620 18,490 15,380 2,715 62,205 63,816
18,285 22,300 10,130 5,940 56,655 58,690
7,210 4,255 1,870 1,060 14,395 16,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.