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Lombardia

509307162Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 16m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1215
+15
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Player eAPM Actions Feudal Castle Imperial Opening
42 690 10:37 — —
41 671 10:16 — — ⚔ Archer Rush
36 584 10:15 14:40 — ⛏ Fast Castle
25 404 8:59 — —
24 388 10:19 15:49 — ⛏ Fast Castle
23 368 11:33 15:16 — ⛏ Fast Castle
23 380 11:11 — — ⛏ Fast Castle
17 283 11:14 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,775 1,562 200 100 5,637 5,741
3,500 1,728 250 65 5,543 6,098
2,975 2,125 200 200 5,500 5,237
2,350 2,205 685 0 5,240 5,785
2,900 2,121 50 100 5,171 5,214
2,775 1,560 350 275 4,960 6,308
2,725 1,935 250 0 4,910 5,269
2,150 1,428 50 100 3,728 4,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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