AoeStats
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Arena

510370861Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 39m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1690
+14
🇷🇴 Maya · Romania
1689
+14
🇩🇰 Gurjaras · Denmark
1556
+20
🇩🇪 Saxons · Germany
1436
+25
🇩🇪 Jurchens · Germany
1766
-23
🇷🇺 Tupi · Russia
1735
-22
🇩🇪 Turks · Germany
1571
-15
🇭🇷 Aztecs · Croatia
1502
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,561 10:28 14:15 33:07 ⛏ Fast Castle
58 2,303 10:27 14:02 32:19 ⛏ Fast Castle
57 2,258 11:01 15:29 32:56 ⛏ Fast Castle
55 2,168 11:26 15:05 38:51 ⛏ Fast Castle
41 1,630 11:59 15:42 21:38 ◆ FC into Fast Imp
38 1,482 11:12 15:10 30:48 ⛏ Fast Castle
33 1,293 11:04 15:01 37:10 ⛏ Fast Castle
32 1,251 10:14 16:36 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,615 17,718 13,380 1,700 53,413 55,471
22,420 15,170 13,425 1,600 52,615 56,254
19,855 10,720 8,205 2,295 41,075 43,917
13,170 13,265 9,710 2,200 38,345 44,192
17,455 10,176 5,150 400 33,181 34,932
11,635 12,685 6,715 435 31,470 34,063
13,230 10,660 4,645 2,010 30,545 32,501
8,600 8,190 4,600 205 21,595 22,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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