AoeStats
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Coastal Forest

510336384Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 32m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1664
+9
🇷🇴 Jurchens · Romania
1663
+9
🇨🇳 Mongols · China
1538
+13
🇩🇪 Portuguese · Germany
1327
+22
1500
-14
🇦🇷 Inca · Argentina
1498
-14
🇨🇳 Danes · China
1473
-13
🇨🇳 Persians · China
1447
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 2,104 10:52 26:40 — ⚔ Archer Rush
62 2,004 9:21 19:26 — ⚔ Fish Boom into Scouts
60 1,968 8:59 22:33 — ⚔ Scout Rush
53 1,714 10:13 18:12 — ⛏ Fish Boom FC
51 1,674 10:00 19:51 31:11 ⛏ Fish Boom into Fire Galleys FC
35 1,123 8:35 25:14 — ⚔ Archers into Skirms
35 1,151 8:45 23:02 — ⚔ Scout Rush
29 944 11:32 16:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,975 14,958 4,260 1,020 31,213 32,584
12,835 7,229 4,250 1,645 25,959 28,742
9,915 7,485 3,120 1,500 22,020 22,663
7,925 9,609 3,110 475 21,119 26,389
9,190 7,020 2,970 100 19,280 20,290
11,235 4,603 2,880 300 19,018 19,604
5,200 6,786 5,080 125 17,191 17,639
6,935 5,997 1,785 125 14,842 15,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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