Arabia
507956855Analyzed2v2 RM
·
11d ago on Sep 20, 2026·
44m 48s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
16cpb
89 units ordered
Paladin49
Knight23
Cavalier14
Trebuchet2
Spearman1
First military 17:49 — Spearman
Eletrymus
132 units ordered
Longbowman49
Crossbowman33
Archer30
Pikeman10
Spearman5
Battering Ram2
Trebuchet2
Monk1
First military 12:49 — Archer
Knat
101 units ordered
Pikeman64
Light Cavalry14
Spearman12
Scout Cavalry9
Obuch2
First military 12:07 — Spearman
Kitty With A Relic
52 units ordered
Knight34
Missionary7
Cavalier5
Scout Cavalry3
Conquistador3
First military 11:05 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
16cpb’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Eletrymus’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
Knat’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Kitty With A Relic’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Eagle Scout
+8
beaten by
Spearman
+15
Camel Rider
+9