AoeStats
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Arabia

507956855Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 44m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
894
+33
🇪🇸 Franks · Spain
883
+14
🇦🇹 Spanish · Austria
885
-16
🇩🇰 Poles · Denmark
801
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,591 9:51 22:26 44:12 ⚔ Scout Rush
31 1,389 10:42 19:48 33:50 ⛏ Fast Castle
22 978 8:56 24:36 42:10 ⚔ Archer Rush
22 970 10:55 27:41 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,065 7,425 9,470 3,550 37,510 46,876
10,685 14,771 8,860 1,500 35,816 39,677
11,785 7,176 5,775 2,295 27,031 30,748
12,995 8,450 1,305 2,565 25,315 27,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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