AoeStats
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Black Forest

510115068Analyzed
3v3 RM · 23h ago on Sep 29, 2026· 58m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
875
+17
🇬🇧 Britons · United Kingdom
850
+18
🇬🇧 Danes · United Kingdom
847
+18
🇨🇳 Persians · China
933
-20
🇬🇷 Malay · Greece
898
-18
🇧🇴 Vietnamese · Bolivia
838
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,841 10:27 18:30 37:02 ⛏ Fast Castle
29 1,681 11:29 18:50 29:42 ⛏ Fast Castle
24 1,410 12:49 18:21 31:48 ⛏ Fast Castle
22 1,294 12:53 19:14 34:20 ⛏ Fast Castle
18 1,071 13:59 19:14 34:21 ⛏ Fast Castle
15 899 14:04 19:30 38:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,835 20,505 23,495 2,975 77,810 89,189
31,155 24,670 15,415 3,605 74,845 90,251
35,295 11,696 19,180 4,530 70,701 84,741
22,205 27,788 14,530 4,400 68,923 94,164
19,130 27,643 14,295 4,200 65,268 84,466
19,620 18,347 13,855 1,150 52,972 78,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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