AoeStats
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Arena

510723990Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 42m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1002
+11
🇦🇺 Hindustanis · Australia
965
+12
🇫🇷 Chinese · France
964
+13
🇨🇳 Bulgarians · China
936
+14
🇦🇺 Danes · Australia
949
-15
🇰🇷 Poles · South Korea
944
-15
🇪🇸 Portuguese · Spain
828
-10
🇹🇷 Mongols · Türkiye
828
-10
Player eAPM Actions Feudal Castle Imperial Opening
78 3,327 10:27 15:17 34:12 ⛏ Fast Castle
40 1,698 11:51 15:31 33:57 ⛏ Fast Castle
32 1,361 11:04 15:51 37:06 ⛏ Fast Castle
26 1,118 10:44 14:33 35:21 ⛏ Fast Castle
25 1,059 11:54 16:40 38:23 ⛏ Fast Castle
24 1,037 11:09 15:15 31:45 ⛏ Fast Castle
18 764 10:44 14:52 33:35 ⛏ Fast Castle
17 735 11:10 15:31 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,880 18,610 11,545 3,425 61,460 64,389
25,645 12,820 14,425 2,575 55,465 63,447
29,370 12,735 10,785 1,060 53,950 64,176
17,725 17,335 10,660 1,740 47,460 52,869
16,120 16,575 8,260 2,350 43,305 53,675
15,825 7,915 4,710 1,550 30,000 33,294
13,370 8,340 3,240 2,150 27,100 33,711
9,805 8,505 4,635 1,495 24,440 27,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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