AoeStats
← Axiss134

MegaRandom

510327022Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 55m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
785
+14
🇫🇷 Maya · France
764
+14
🇩🇪 Varangians · Germany
746
-14
🇮🇹 Celts · Italy
718
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,280 11:28 23:48 38:19 ⚔ Archers into Skirms
19 1,062 14:17 26:42 38:30 ⚔ Fish Boom into Scouts
15 858 13:15 22:02 40:38 ⛏ Fast Castle
7 413 11:33 22:28 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,770 16,395 12,160 3,065 57,390 67,527
17,330 19,689 9,505 3,465 49,989 63,829
21,700 10,770 10,315 2,660 45,445 48,899
11,275 13,765 6,285 4,005 35,330 39,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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