AoeStats
← Quiniela Lopez

Nomad

509152521Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 68m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
639
+18
🇨🇱 Varangians · Chile
600
+20
🇦🇷 Vikings · Argentina
687
-19
🇦🇷 Saracens · Argentina
675
-19
Player eAPM Actions Feudal Castle Imperial Opening
43 2,926 16:10 21:13 41:54 ⛏ Fish Boom FC
39 2,658 15:46 21:10 53:16 ⛏ Fast Castle
30 2,034 15:16 28:57 42:13 ⚔ Scout Rush
17 1,141 15:46 27:27 42:26 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,805 17,710 10,920 4,195 51,630 61,735
20,485 12,105 13,870 3,550 50,010 52,916
18,980 12,755 8,850 2,325 42,910 45,287
15,475 10,075 9,715 3,595 38,860 62,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.