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Arena

509825713Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 37m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1131
+15
🇨🇳 Romans · China
1128
+16
🇹🇼 Celts · Taiwan
1083
+17
🇨🇳 Danes · China
1002
+21
🇹🇼 Burgundians · Taiwan
1209
-21
🇹🇼 Italians · Taiwan
1197
-21
🇹🇼 Japanese · Taiwan
1056
-15
🇹🇼 Teutons · Taiwan
991
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 2,341 11:18 14:49 24:40 ⛏ Fast Castle
41 1,540 10:02 13:41 — ⛏ Fast Castle
31 1,169 10:10 14:03 — ⛏ Fast Castle
27 1,030 10:04 14:00 29:00 ⛏ Fast Castle
26 975 10:20 15:22 31:22 ⛏ Fast Castle
25 933 10:31 14:28 — ⛏ Fast Castle
21 780 9:46 13:51 28:18 ⛏ Fast Castle
17 649 10:21 15:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,430 16,783 10,770 1,050 51,033 55,681
20,095 12,413 6,110 860 39,478 49,865
14,515 8,550 3,615 2,865 29,545 38,284
11,040 11,505 2,230 3,385 28,160 28,679
11,700 6,355 6,345 200 24,600 30,390
9,190 8,035 2,555 1,050 20,830 23,779
7,565 6,730 4,870 770 19,935 22,322
7,440 5,560 3,435 1,300 17,735 17,974
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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