AoeStats
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MegaRandom

509581478Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 5m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1357
+12
🇹🇼 Danes · Taiwan
1317
+13
🇹🇼 Ethiopians · Taiwan
1311
+14
🇹🇼 Persians · Taiwan
1160
+20
🇨🇭 Ethiopians · Switzerland
1280
-16
🇹🇼 Persians · Taiwan
1271
-15
🇳🇴 Cumans · Norway
1242
-14
🇨🇳 Saracens · China
1241
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 213 — — —
30 151 — — —
29 148 — — —
19 98 — — —
15 77 — — —
3 15 — — —
3 16 — — —
2 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 150 0 0 1,000 1,195
950 0 50 0 1,000 1,228
450 200 0 0 650 565
400 150 0 0 550 257
100 25 0 0 125 100
0 0 0 0 0 0
0 0 0 0 0 286
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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