AoeStats
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Arabia

510221611Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 64m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
879
+13
🇺🇸 Saracens · United States
832
+15
🇺🇸 Sicilians · United States
761
+18
🇧🇷 Maya · Brazil
848
-17
🇧🇷 Lithuanians · Brazil
845
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🇧🇷 Varangians · Brazil
715
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,726 10:11 17:15 40:57 ⛏ Fast Castle
30 1,955 12:47 23:53 45:42 ⛏ Fast Castle
21 1,349 11:10 17:58 35:39 ⛏ Fast Castle
15 981 12:00 20:20 37:23 ⛏ Fast Castle
14 896 12:36 23:28 33:22 ⚔ FC into Skirms
11 714 13:21 37:29 46:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,640 21,279 21,700 3,275 75,894 78,807
26,545 16,363 12,300 3,030 58,238 63,055
25,655 17,965 8,140 2,500 54,260 68,194
17,285 21,142 12,305 2,050 52,782 56,064
25,185 15,062 8,825 3,315 52,387 54,557
15,805 9,845 4,975 1,075 31,700 35,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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