AoeStats
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Arabian Desert

510186662Analyzed
1v1 RM · 4d ago on Sep 29, 2026· 51m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1539
+17
🇵🇹 Magyars · Portugal
1556
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,794 9:04 23:14 41:06 ⚔ Scouts into Archers
51 2,634 10:21 22:22 38:36 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,905 22,396 12,515 4,325 67,141 69,566
17,925 16,980 6,760 1,935 43,600 46,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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