AoeStats
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Arena

510346503Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 35m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1262
+14
🇨🇳 Khmer · China
1243
+14
🇨🇳 Huns · China
1146
+18
🇨🇳 Varangians · China
1054
+22
🇫🇷 Persians · France
1229
-18
🇷🇴 Aztecs · Romania
1209
-17
🇹🇷 Ethiopians · Türkiye
1193
-17
🇪🇸 Celts · Spain
1175
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,397 10:49 14:30 28:51 ⛏ Fast Castle
36 1,248 10:41 15:15 — ⛏ Fast Castle
33 1,173 11:29 15:08 — ⛏ Fast Castle
30 1,069 10:02 13:55 30:30 ⛏ Fast Castle
29 1,013 10:50 14:01 — ⛏ Fast Castle
25 875 11:10 13:54 32:01 ⛏ Fast Castle
23 807 10:12 15:30 29:49 ⛏ Fast Castle
21 739 10:39 14:48 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,930 11,765 8,925 1,600 42,220 44,885
14,875 15,625 9,030 300 39,830 43,636
20,770 7,520 6,870 3,000 38,160 40,571
18,715 10,650 5,230 2,335 36,930 46,637
12,785 9,355 6,335 1,500 29,975 35,796
10,165 6,860 3,950 750 21,725 22,908
7,700 5,530 1,390 935 15,555 16,261
6,250 5,383 1,080 505 13,218 12,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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