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MegaRandom

507114898Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 36m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
1262
+17
🇩🇪 Saracens · Germany
1261
+17
🇨🇭 Aztecs · Switzerland
1227
+18
🇨🇭 Persians · Switzerland
1225
+19
🇨🇳 Georgians · China
1312
-19
🇨🇳 Vietnamese · China
1305
-19
🇺🇸 Franks · United States
1291
-18
🇨🇭 Persians · Switzerland
1223
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,888 9:55 14:02 — ⚔ FC into Scouts
45 1,663 20:03 32:07 —
43 1,588 10:43 14:51 32:20 ⛏ Fast Castle
37 1,367 10:44 14:38 30:23 ⛏ Fast Castle
37 1,341 8:51 19:53 — ⚔ Scout Rush
34 1,256 17:44 30:46 — ⚔ Towers FC
31 1,126 10:15 13:04 29:55 ⛏ Fast Castle
28 1,012 9:56 13:59 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,045 12,491 12,220 1,800 53,556 58,736
14,675 12,071 4,445 2,310 33,501 44,179
14,145 8,468 6,085 950 29,648 31,837
13,810 9,698 3,840 1,835 29,183 35,731
10,410 6,573 5,065 1,000 23,048 23,728
8,970 4,900 3,320 400 17,590 19,595
8,090 3,851 805 1,075 13,821 14,846
5,695 4,522 950 200 11,367 11,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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