AoeStats
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Black Forest

510285985Analyzed
4v4 RM · 24h ago on Sep 30, 2026· 77m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
565
+13
🇪🇸 Chinese · Spain
562
+13
🇭🇰 Persians · Hong Kong SAR China
558
+13
🇮🇳 Japanese · India
466
+16
🇬🇧 Goths · United Kingdom
504
-14
🇫🇷 Romans · France
493
-14
🇮🇪 Inca · Ireland
489
-14
🇬🇧 Danes · United Kingdom
480
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 5,826 16:33 31:14 52:56 ⛏ Fast Castle
26 2,028 14:30 21:54 38:41 ⛏ Fast Castle
19 1,493 11:34 24:34 40:04 ⛏ Fast Castle
17 1,291 10:11 22:12 36:46 ⚔ Towers FC
16 1,213 13:58 24:12 44:59 ⚔ FC into Skirms
14 1,105 18:54 25:51 40:11
13 1,032 14:37 20:44 34:11 ⛏ Fast Castle
8 599 15:45 23:52 49:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,835 49,635 38,870 6,250 125,590 132,935
33,200 43,780 39,740 8,100 124,820 137,165
38,610 58,372 13,925 1,650 112,557 130,173
56,095 18,525 31,085 2,440 108,145 146,857
32,445 34,670 25,780 3,320 96,215 106,158
14,575 27,540 18,310 3,310 63,735 110,898
19,185 14,990 13,740 3,450 51,365 81,736
19,335 10,854 8,885 4,415 43,489 47,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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