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Lombardia

510166611Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 97m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
845
+15
🇫🇷 Danes · France
763
+19
🇫🇷 Vietnamese · France
720
+20
🇨🇭 Lithuanians · Switzerland
848
-19
🇫🇷 Spanish · France
833
-19
🇨🇦 Mongols · Canada
781
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 2,788 10:25 20:10 35:13 ⛏ Fast Castle
26 2,539 12:18 20:00 39:46 ⚔ Scout Rush
18 1,732 11:41 20:25 41:18 ⛏ Fast Castle
18 1,726 11:24 20:49 32:55 ⛏ Fast Castle
14 1,393 12:21 26:05 41:13
11 1,102 11:37 17:49 42:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,235 18,092 44,070 5,405 124,802 135,110
42,990 62,084 15,095 2,620 122,789 131,796
41,420 44,605 25,605 3,085 114,715 136,255
50,305 20,885 25,255 3,800 100,245 122,097
41,585 28,921 16,090 2,685 89,281 103,938
35,820 31,022 10,465 4,460 81,767 98,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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