AoeStats
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Black Forest

509470548Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 52m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
812
+16
🇫🇷 Spanish · France
795
+17
🇨🇴 Burgundians · Colombia
819
-16
🇨🇴 Mongols · Colombia
814
-17
Player eAPM Actions Feudal Castle Imperial Opening
19 986 12:07 19:21 35:56 ⛏ Fast Castle
19 992 13:38 18:40 31:21 ⛏ Fast Castle
17 908 13:56 19:52 31:15 ⛏ Fast Castle
14 709 13:32 23:05 41:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,805 28,961 17,575 2,295 74,636 78,101
25,760 17,106 12,515 2,360 57,741 61,966
20,485 20,859 12,265 1,600 55,209 62,802
17,340 10,876 11,080 2,325 41,621 52,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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