AoeStats
← Samara

African Clearing

510614017Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 41m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
1748
+10
🇹🇷 Varangians · Türkiye
1714
+12
🇹🇷 Spanish · Türkiye
1700
+12
🇹🇷 Vietnamese · Türkiye
1619
+16
🇧🇪 Koreans · Belgium
1666
-14
🇨🇳 Spanish · China
1630
-13
🇪🇸 Sicilians · Spain
1593
-12
🇲🇦 Maya · Morocco
1572
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,574 11:54 16:30 40:25 ⛏ Fast Castle
56 2,308 12:40 17:01 38:04 ⛏ Fast Castle
51 2,114 13:13 16:56 40:27 ⛏ Fast Castle
51 2,107 13:29 23:36 —
46 1,919 11:46 26:19 — ⚔ Scout Rush
36 1,492 12:57 18:19 — ⛏ Fish Boom FC
29 1,186 11:13 22:27 — ⚔ Scouts into Towers
28 1,157 11:56 27:34 — ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,355 23,797 5,655 1,955 43,762 45,133
17,575 14,310 8,515 3,100 43,500 45,153
11,450 18,855 5,485 2,450 38,240 38,196
15,995 8,664 1,535 2,110 28,304 28,846
10,915 10,635 2,650 2,750 26,950 28,399
7,925 6,528 2,395 3,005 19,853 20,682
9,030 6,618 575 2,480 18,703 20,377
5,750 7,649 3,040 1,900 18,339 19,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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