AoeStats
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Black Forest

509842900Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 51m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Poles · Singapore
859
+9
🇮🇳 Italians · India
799
+11
🇪🇸 Celts · Spain
726
+14
🇩🇪 Britons · Germany
654
+18
🇹🇼 Chinese · Taiwan
770
-15
🇩🇪 Lithuanians · Germany
710
-18
🇻🇳 Vietnamese · Vietnam
661
-12
🇩🇪 Varangians · Germany
638
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,510 14:49 19:32 31:02 ⛏ Fast Castle
27 1,364 12:44 21:35 36:40 ⛏ Fast Castle
21 1,105 12:09 17:11 37:54 ⛏ Fast Castle
16 831 12:13 21:00 30:19 ⛏ Fast Castle
15 772 13:59 18:49 29:53 ⛏ Fast Castle
15 781 12:22 23:43 49:23 ⛏ Fast Castle
14 738 11:44 19:38 36:18 ⛏ Fast Castle
13 673 12:09 19:56 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,095 11,819 13,270 2,845 48,029 56,239
16,650 17,690 9,555 3,600 47,495 62,971
17,315 15,498 10,380 4,205 47,398 51,781
11,970 19,000 13,485 2,850 47,305 64,857
18,775 9,471 12,310 6,405 46,961 58,070
15,995 16,860 6,060 3,800 42,715 54,317
16,935 10,125 8,240 1,705 37,005 52,949
8,575 9,069 2,265 1,685 21,594 24,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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