AoeStats
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Arabia

510512097Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 43m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
908
+15
🇫🇷 Khmer · France
904
+16
🇦🇺 Varangians · Australia
892
+16
🇦🇷 Mongols · Argentina
883
+16
🇨🇳 Persians · China
927
-16
🇨🇳 Byzantines · China
892
-16
🇨🇳 Bulgarians · China
889
-16
🇨🇳 Teutons · China
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,888 9:24 23:33 35:56 ⚔ Scout Rush
22 967 11:04 26:56 — ⚔ Scouts into Archers
22 982 11:32 15:23 31:40 ⛏ Fast Castle
21 912 11:39 28:02 — ⚔ M@A into Archers
17 745 11:42 24:46 39:30 ⚔ Drush
16 692 10:36 22:07 37:36 ⚔ Scout Rush
15 640 12:20 23:13 39:23
14 613 13:23 23:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,415 10,812 9,275 1,785 43,287 44,624
12,870 11,461 8,650 2,850 35,831 41,546
11,240 8,160 4,755 1,210 25,365 26,012
9,825 8,870 3,565 1,100 23,360 25,506
11,725 7,322 2,785 750 22,582 28,693
10,320 6,315 2,905 1,525 21,065 25,099
8,340 4,650 3,280 1,695 17,965 21,756
5,740 5,615 1,565 2,450 15,370 19,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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