AoeStats
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Black Forest

508881782Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 9m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Danes · Australia
885
+13
🇩🇪 Khmer · Germany
870
+13
🇮🇳 Gurjaras · India
780
+17
🇩🇰 Magyars · Denmark
759
+19
🇲🇽 Mongols · Mexico
831
-16
🇨🇳 Turks · China
819
-16
🇰🇷 Burgundians · South Korea
813
-37
🇨🇳 Goths · China
775
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 596 — — —
41 383 — — —
40 375 — — —
30 281 — — —
28 268 — — —
20 189 — — —
18 174 — — —
5 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 275 0 0 1,475 2,083
950 344 0 0 1,294 1,847
750 338 0 0 1,088 1,376
700 250 0 0 950 1,331
750 200 0 0 950 1,168
450 133 50 0 633 606
0 228 0 0 228 576
0 73 0 0 73 57
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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