AoeStats
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Nomad

510161999Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 41m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1225
+14
🇦🇷 Spanish · Argentina
1188
+16
🇲🇽 Persians · Mexico
1176
+16
🇦🇷 Danes · Argentina
1148
+17
🇨🇭 Malay · Switzerland
1204
-16
🇮🇹 Huns · Italy
1187
-16
🇮🇹 Spanish · Italy
1174
-16
🇮🇹 Malians · Italy
1157
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,921 13:04 19:16 — ⛏ Fast Castle
41 1,700 14:23 21:26 — ⛏ Fish Boom FC
40 1,658 14:56 18:28 41:08 ⛏ Fish Boom FC
35 1,426 13:56 17:19 35:53 ⛏ Fish Boom FC
29 1,189 15:04 18:29 — ⛏ Fish Boom FC
27 1,113 12:25 17:50 — ⛏ Fish Boom FC
24 987 16:26 27:02 40:39 ⛏ Fish Boom into Fire Galleys
22 913 14:58 25:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,640 10,248 11,520 1,725 42,133 48,705
9,570 10,675 3,385 1,825 25,455 26,780
9,500 9,425 2,530 3,210 24,665 26,779
10,930 5,695 5,270 750 22,645 33,348
6,750 7,900 2,385 1,700 18,735 21,321
6,000 5,431 1,210 1,360 14,001 13,777
7,150 3,420 2,740 100 13,410 14,187
4,475 4,135 1,105 1,450 11,165 12,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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