AoeStats
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Lombardia

509952631Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 48m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Shu · Türkiye
1299
+12
1218
+15
🇵🇪 Turks · Peru
1204
+16
🇹🇷 Teutons · Türkiye
1141
+17
🇨🇭 Khmer · Switzerland
1222
-16
🇮🇹 Sicilians · Italy
1202
-15
🇮🇹 Magyars · Italy
1188
-15
🇮🇹 Huns · Italy
1169
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,843 10:09 21:15 34:15 ⚔ Scout Rush
52 2,531 10:42 16:11 35:20 ⚔ Scout Rush
43 2,072 11:16 15:39 35:00 ⛏ Fast Castle
40 1,964 11:32 14:53 33:51 ⛏ Fast Castle
37 1,818 10:13 14:37 29:30 ⛏ Fast Castle
24 1,181 10:45 19:59 31:02 ⛏ Fast Castle
22 1,049 10:51 19:22 36:13 ⚔ Scout Rush
17 844 11:27 17:00 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,670 11,462 19,385 1,600 68,117 72,639
28,310 11,360 21,320 3,450 64,440 70,636
30,685 14,881 9,145 2,795 57,506 64,252
22,605 14,361 10,840 3,790 51,596 62,652
19,870 14,890 7,075 3,740 45,575 70,444
16,620 15,248 10,975 1,785 44,628 69,441
15,860 16,864 9,085 1,690 43,499 54,455
20,190 9,064 8,225 1,890 39,369 49,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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