AoeStats
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Fortress

510186780Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 73m 8s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
463
+9
🇲🇽 Persians · Mexico
455
+9
🇯🇴 Saxons · Jordan
357
-10
🇹🇷 Koreans · Türkiye
252
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 1,689 5:14 16:08 23:07 ◆ FC into Fast Imp
16 1,190 10:55 21:29 39:57 ⛏ Fast Castle
12 872 7:05 19:25 33:06 ⛏ Fast Castle
10 759 9:19 19:43 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,110 33,404 20,120 4,780 94,414 103,887
30,345 28,440 23,200 2,440 84,425 123,285
23,970 23,120 19,900 3,925 70,915 93,694
15,130 17,450 16,350 1,125 50,055 57,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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