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Coastal Forest

510548324Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 21m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1144
+13
🇨🇳 Poles · China
1142
+13
🇮🇳 Mongols · India
1089
+15
🇨🇳 Varangians · China
1016
+19
🇧🇷 Khmer · Brazil
1117
-16
🇩🇪 Magyars · Germany
1089
-16
🇵🇪 Varangians · Peru
1082
-15
🇺🇸 Cumans · United States
1022
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,069 11:47 17:32 — ⛏ Fish Boom FC
47 1,011 10:30 14:37 — ⛏ Fast Castle
38 813 11:06 — — ⚔ Scout Rush
26 561 11:26 19:52 — ⚔ Scout Rush
24 507 10:57 — — ⛏ Fast Castle
23 493 16:24 20:17 — ⛏ Fish Boom FC
19 398 10:49 — — ⚔ Scout Rush
10 210 14:46 17:40 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,480 5,203 1,245 0 10,928 11,198
5,075 5,018 420 200 10,713 11,176
5,320 3,606 1,190 200 10,316 10,325
5,225 3,750 250 100 9,325 11,601
4,435 2,105 400 0 6,940 7,633
4,430 1,931 575 0 6,936 8,143
3,550 1,815 50 0 5,415 6,107
2,390 1,729 50 0 4,169 5,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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