AoeStats
← AiM | CaballeroTemplario

Yucatan

510700500Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 43m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1525
+9
🇪🇨 Vietnamese · Ecuador
1474
+11
🇨🇱 Mongols · Chile
1430
+12
🇳🇱 Magyars · Netherlands
1457
-14
🇨🇳 Japanese · China
1392
-12
🇪🇸 Danes · Spain
1209
-6
Player eAPM Actions Feudal Castle Imperial Opening
52 2,276 12:32 17:09 — ⛏ Fast Castle
47 2,061 23:13 33:22 — ⚔ Archers into Towers
43 1,902 10:28 16:08 37:26 ⛏ Fast Castle
31 1,354 10:43 25:00 — ⚔ Scout Rush
19 836 11:41 20:43 39:27 ⛏ Fast Castle
19 825 10:25 21:16 38:58 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,315 14,005 9,335 1,150 47,805 50,418
11,420 13,162 5,610 1,720 31,912 33,654
14,670 7,433 5,200 3,120 30,423 32,310
13,035 10,485 2,485 3,025 29,030 31,600
9,460 6,305 3,045 950 19,760 20,458
5,160 8,967 3,940 1,440 19,507 20,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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