AoeStats
← 1CastleRook97

Black Forest

510469372Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 62m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
981
+16
🇧🇾 Lithuanians · Belarus
957
+17
🇩🇪 Bulgarians · Germany
941
+17
🇺🇸 Franks · United States
1013
-18
🇺🇸 Varangians · United States
980
-17
🇨🇳 Britons · China
926
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,992 13:39 17:12 31:52 ⛏ Fast Castle
29 1,806 11:10 15:27 29:09 ⛏ Fast Castle
29 1,839 14:18 19:38 32:35 ⛏ Fast Castle
24 1,505 13:25 18:08 32:46 ⛏ Fast Castle
19 1,192 13:08 21:57 32:32 ⛏ Fast Castle
19 1,177 11:53 20:17 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,615 29,398 30,130 5,410 117,553 144,996
37,960 20,729 24,900 5,225 88,814 89,059
43,640 13,375 27,000 3,825 87,840 92,734
30,235 17,949 19,520 3,315 71,019 106,616
22,800 22,910 13,650 2,900 62,260 81,626
21,770 17,727 5,670 3,030 48,197 52,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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