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Nomad

510141969Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 65m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Japanese · Ecuador
1061
+13
🇹🇷 Chinese · Türkiye
1038
+14
🇺🇸 Italians · United States
1036
+14
🇺🇸 Huns · United States
971
+18
🇨🇳 Ethiopians · China
1021
-15
🇹🇼 Varangians · Taiwan
1010
-15
🇹🇷 Persians · Türkiye
995
-15
🇹🇼 Teutons · Taiwan
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,771 14:58 20:47 38:03 ⛏ Fish Boom FC
23 1,498 16:12 21:58 44:07 ⚔ Fish Boom into Drush FC
23 1,544 14:58 21:02 41:43 ⚔ Fish Boom into Archers
20 1,340 13:26 25:43 47:55 ⚔ Scout Rush
20 1,334 16:25 25:48 51:16 ⚔ Fish Boom into M@A into Scouts
19 1,228 15:00 20:44 36:24 ⛏ Fish Boom FC
17 1,141 16:22 26:16 36:33 ⚔ Fish Boom into Archers into Skirms
16 1,056 16:24 26:42 51:13 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,285 30,488 18,245 4,450 79,468 82,859
35,020 11,825 19,085 2,810 68,740 76,005
16,230 25,351 19,475 3,650 64,706 84,721
10,220 24,110 16,250 4,750 55,330 63,212
w
16,075 21,855 8,340 2,845 49,115 53,829
19,020 17,375 8,370 3,580 48,345 50,294
20,090 15,221 11,055 1,530 47,896 49,218
24,755 12,795 7,900 1,250 46,700 49,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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