AoeStats
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Arena

510291446Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 53m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
832
+39
🇺🇸 Franks · United States
781
+46
🇹🇼 Persians · Taiwan
845
-18
🇹🇼 Danes · Taiwan
837
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,979 11:07 14:45 35:48 ⛏ Fast Castle
33 1,778 11:25 15:06 29:59 ⚔ FC into Scouts
33 1,792 12:04 18:49 35:09 ⚔ Scouts FC
20 1,097 11:58 16:00 33:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,790 15,340 14,220 4,850 73,200 90,335
35,735 15,795 15,415 850 67,795 75,652
21,945 8,945 13,320 4,100 48,310 55,293
20,165 15,250 5,805 2,250 43,470 51,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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