AoeStats
← Ivan

Black Forest

508932890Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 57m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tatars · Mexico
752
+14
🇩🇪 Byzantines · Germany
726
+14
🇬🇧 Danes · United Kingdom
720
-15
🇨🇿 Burmese · Czechia
681
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,032 12:23 21:48 33:19 ⛏ Fast Castle
17 968 12:01 21:14 31:50 ⛏ Fast Castle
14 777 14:49 24:12 42:28 ⛏ Fast Castle
13 724 14:02 20:37 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,520 16,469 16,880 3,065 63,934 74,346
20,340 17,391 16,670 2,920 57,321 86,377
21,820 16,012 14,990 3,580 56,402 67,433
21,215 16,660 8,970 2,335 49,180 58,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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