AoeStats
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Pilgrims

509703081Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 60m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
988
+17
🇨🇳 Saxons · China
981
+17
🇭🇷 Britons · Croatia
1005
-17
🇭🇷 Vikings · Croatia
1003
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,666 12:33 18:56 45:14 ⛏ Fish Boom FC into Fire Galleys
34 2,043 11:47 16:08 50:50 ⛏ Fish Boom FC
26 1,571 11:23 18:01 38:12 ⚔ Fish Boom into Scouts FC
16 972 13:07 17:02 28:56 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
29,870 38,775 24,195 5,055 97,895 119,956
20,875 19,510 11,025 4,350 55,760 63,280
21,805 14,725 13,105 3,020 52,655 56,852
13,235 20,175 6,215 2,550 42,175 44,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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