AoeStats
← Kritika

Nomad

510920994Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 45m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Poles · India
1398
+15
🇹🇼 Persians · Taiwan
1375
+16
🇭🇰 Saracens · Hong Kong SAR China
1373
+16
🇯🇵 Spanish · Japan
1361
+17
🇺🇸 Teutons · United States
1453
-18
🇺🇸 Muisca · United States
1385
-16
🇹🇼 Berbers · Taiwan
1350
-15
🇺🇸 Danes · United States
1341
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,632 14:20 18:47 — ⛏ Fish Boom FC
49 2,226 13:46 17:54 36:11 ⛏ Fish Boom FC
33 1,491 12:54 17:19 29:47 ⛏ Fish Boom FC
31 1,402 13:09 18:41 30:50 ⛏ Fish Boom FC
29 1,322 13:45 19:14 — ⛏ Fish Boom into Fire Galleys FC
28 1,286 15:57 21:31 — ⛏ Fish Boom FC
23 1,024 13:49 17:31 30:51 ⛏ Fish Boom FC
22 1,008 14:33 18:44 31:25 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,130 14,020 14,795 1,690 58,635 62,973
28,780 14,275 8,805 3,005 54,865 61,716
24,805 13,889 7,375 3,800 49,869 50,397
11,235 11,784 5,135 3,620 31,774 33,915
14,025 9,600 2,025 1,800 27,450 31,134
9,525 6,930 3,240 2,250 21,945 22,373
5,610 8,925 1,915 950 17,400 19,677
6,000 5,375 2,170 1,080 14,625 17,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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