AoeStats
← Kritika

Black Forest

510776574Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 36m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1439
+13
🇨🇳 Turks · China
1425
+14
🇹🇼 Lithuanians · Taiwan
1397
+15
🇨🇳 Berbers · China
1389
+15
🇭🇰 Britons · Hong Kong SAR China
1447
-17
🇮🇳 Koreans · India
1414
-16
🇬🇧 Varangians · United Kingdom
1394
-15
🇭🇰 Malay · Hong Kong SAR China
1229
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 1,707 8:48 25:05 32:06 ⚔ Towers into Archers into Fish Boom
37 1,372 11:50 21:33 27:36 ⛏ Fish Boom FC
34 1,256 10:26 14:01 29:18 ⛏ Fast Castle
34 1,272 11:45 15:49 30:47 ⛏ Fish Boom FC
32 1,201 12:10 16:19 32:41 ⛏ Fish Boom FC
25 939 13:34 21:20 30:15 ⛏ Fish Boom FC
24 893 9:54 20:20 29:03 ⚔ Archer Rush
24 905 11:00 18:30 27:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,050 19,240 10,615 3,005 48,910 51,452
20,860 10,961 11,620 2,350 45,791 53,103
19,230 13,687 9,355 850 43,122 50,926
13,075 19,138 7,955 2,025 42,193 47,839
16,470 15,049 5,745 1,340 38,604 41,534
15,220 12,985 5,250 4,150 37,605 45,344
8,600 10,339 5,315 3,230 27,484 30,399
6,675 7,605 3,845 1,170 19,295 23,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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