AoeStats
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Arena

510485183Analyzed
3v3 RM · 16h ago on Oct 1, 2026· 87m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1197
+14
🇺🇸 Koreans · United States
1178
+15
🇨🇳 Italians · China
1173
+15
🇪🇸 Danes · Spain
1191
-15
🇪🇸 Byzantines · Spain
1151
-15
🇪🇸 Italians · Spain
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 4,596 11:13 16:11 33:31 ⛏ Fast Castle
51 4,483 10:18 14:36 30:03 ⛏ Fast Castle
44 3,806 9:28 13:15 29:00 ⛏ Fast Castle
43 3,711 10:43 14:30 29:39 ⛏ Fast Castle
32 2,837 10:32 15:31 28:10 ⛏ Fast Castle
24 2,101 10:32 14:27 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,250 48,760 36,905 3,750 165,665 201,072
63,500 53,030 37,780 8,450 162,760 174,079
74,490 30,065 39,575 5,005 149,135 165,067
62,885 36,403 7,910 5,625 112,823 115,326
46,540 33,170 13,270 2,000 94,980 114,708
46,930 27,015 16,140 4,765 94,850 149,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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