AoeStats
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Arena

510479079Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 34m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1170
+15
🇺🇸 Gurjaras · United States
1142
+17
🇺🇸 Koreans · United States
1126
+17
🇨🇳 Saxons · China
1282
-21
🇳🇱 Khmer · Netherlands
1102
-14
🇨🇳 Vietnamese · China
1086
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,164 10:29 14:33 — ⛏ Fast Castle
23 787 10:08 14:48 25:25 ⛏ Fast Castle
1 25 — — —
1 20 — — —
0 7 — — —
0 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,790 18,210 4,360 200 38,560 40,204
10,550 6,000 3,690 1,050 21,290 23,681
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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