AoeStats
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Arena

510421551Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 48m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1108
+18
🇮🇳 Danes · India
1093
+19
🇨🇱 Celts · Chile
1090
+19
🇺🇸 Danes · United States
1198
-20
🇲🇰 Saracens · North Macedonia
1148
-18
🇺🇸 Bohemians · United States
1127
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 2,449 10:08 15:18 35:19 ⛏ Fast Castle
45 2,158 10:36 14:31 28:55 ⛏ Fast Castle
39 1,869 11:17 17:02 33:10 ⛏ Fast Castle
34 1,635 10:36 14:44 27:31 ⛏ Fast Castle
33 1,613 11:11 16:30 28:51 ⛏ Fast Castle
27 1,298 10:03 13:54 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,140 15,970 19,650 2,150 73,910 87,098
30,005 10,820 13,080 2,900 56,805 65,582
18,865 16,460 13,430 1,790 50,545 62,742
13,415 23,735 10,065 3,125 50,340 65,158
15,665 17,210 12,355 2,415 47,645 53,273
10,465 5,765 3,555 860 20,645 23,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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