AoeStats
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Arena

508027343Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 48m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
720
+15
🇧🇷 Romans · Brazil
684
+16
🇧🇷 Franks · Brazil
683
+16
🇧🇷 Britons · Brazil
658
+17
🇮🇹 Tatars · Italy
745
-18
🇨🇴 Hindustanis · Colombia
693
-16
🇩🇪 Vikings · Germany
665
-15
🇨🇿 Bohemians · Czechia
656
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 992 11:20 18:51 35:58 ⚔ FC into Archers
15 725 10:51 23:36 36:32
15 751 9:57 18:54 38:04 ⚔ Archer Rush
13 618 12:26 20:57 39:15 ⛏ Fast Castle
11 550 13:49 22:18 41:26 ⛏ Fast Castle
8 377 11:16 — — ⚔ Archer Rush
6 276 11:57 18:23 — ⛏ Fast Castle
4 206 11:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,325 13,790 6,515 4,750 37,380 49,780
17,170 8,685 5,300 850 32,005 39,132
9,305 10,280 8,605 1,590 29,780 36,435
13,215 6,065 7,520 950 27,750 37,111
7,770 6,475 6,310 1,425 21,980 26,952
3,020 2,275 810 330 6,435 7,755
2,950 1,490 200 0 4,640 6,624
2,000 1,085 60 145 3,290 4,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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