AoeStats
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Black Forest

510230057Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 45m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
962
+16
🇺🇸 Ethiopians · United States
925
+18
🇲🇽 Lithuanians · Mexico
985
-18
🇲🇽 Varangians · Mexico
949
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,260 12:39 17:42 31:52 ⛏ Fast Castle
21 977 15:31 19:24 32:55 ⛏ Fish Boom FC
19 889 13:31 19:34 28:32 ⛏ Fish Boom FC
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,275 30,928 11,190 3,250 66,643 69,797
20,765 20,387 10,775 2,095 54,022 63,745
17,290 19,952 9,030 985 47,257 52,479
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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