AoeStats
← Augustus Bombastus von Hohenheim

African Clearing

510568278Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 19m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
1752
+13
🇹🇷 Koreans · Türkiye
1720
+15
🇹🇷 Berbers · Türkiye
1689
+16
🇹🇷 Varangians · Türkiye
1665
+17
1713
-16
🇦🇷 Japanese · Argentina
1699
-16
🇷🇺 Jurchens · Russia
1674
-15
🇨🇱 Spanish · Chile
1669
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 963 11:53 — — ⚔ Archer Rush
46 898 11:39 — — ⚔ Scout Rush
43 856 13:58 17:40 — ⛏ Fish Boom FC
43 857 15:49 — — ⛏ Fish Boom FC
38 756 11:39 16:03 — ⛏ Fast Castle
35 685 14:32 — —
34 676 12:54 17:05 — ⛏ Fast Castle
22 437 13:14 17:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,950 3,302 1,005 200 8,457 7,725
3,425 2,845 1,425 100 7,795 7,616
3,200 2,600 490 1,500 7,790 7,201
3,100 3,934 300 100 7,434 7,548
3,920 2,595 150 100 6,765 6,769
3,575 1,643 550 850 6,618 6,454
2,900 1,248 300 100 4,548 5,725
2,450 1,219 50 225 3,944 4,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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