AoeStats
← Augustus Bombastus von Hohenheim

Coastal Forest

510347375Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 34m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1713
+13
🇭🇰 Lithuanians · Hong Kong SAR China
1620
+17
🇭🇰 Saracens · Hong Kong SAR China
1617
+17
🇭🇰 Malay · Hong Kong SAR China
1588
+18
1741
-21
🇨🇦 Romans · Canada
1708
-19
🇨🇳 Persians · China
1557
-13
🇵🇰 Magyars · Pakistan
1535
-12
Player eAPM Actions Feudal Castle Imperial Opening
74 2,557 11:02 15:22 — ⛏ Fish Boom FC
70 2,408 8:17 19:40 33:04 ⚔ Scout Rush
62 2,151 8:53 21:44 — ⚔ M@A Rush
62 2,131 8:03 22:59 — ⚔ Archer Rush
50 1,722 10:35 14:27 — ⛏ Fish Boom FC into Galleys
48 1,668 10:49 15:42 33:12 ⛏ Fish Boom FC
43 1,476 10:46 14:17 — ⛏ Fish Boom FC
41 1,433 8:55 21:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,640 10,791 7,120 1,250 35,801 37,627
13,980 9,144 5,645 850 29,619 31,427
14,570 8,106 5,145 850 28,671 30,244
6,825 15,109 4,660 995 27,589 30,202
7,075 13,561 2,855 200 23,691 27,133
10,995 6,438 3,175 200 20,808 20,817
6,610 8,292 4,250 200 19,352 21,343
6,880 6,149 755 695 14,479 16,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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