AoeStats
← Augustus Bombastus von Hohenheim

Pilgrims

510054424Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 26m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1696
+6
🇧🇩 Persians · Bangladesh
1680
+6
🇨🇦 Berbers · Canada
1657
+7
🇲🇽 Vietnamese · Mexico
1489
-8
🇲🇽 Armenians · Mexico
1406
-6
🇺🇸 Varangians · United States
1389
-5
Player eAPM Actions Feudal Castle Imperial Opening
64 1,667 10:26 14:14 — ⛏ Fish Boom FC into Fire Galleys
57 1,477 10:11 15:40 — ⛏ Fish Boom FC
44 1,148 12:35 17:44 — ⛏ Fish Boom into Galleys FC
39 1,020 10:44 15:20 — ⛏ Fish Boom FC
39 1,028 8:46 23:23 — ⚔ Archer Rush
30 786 11:35 21:37 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,100 10,390 3,270 400 19,160 19,434
7,415 8,535 1,985 1,080 19,015 19,040
8,450 5,580 2,290 1,540 17,860 17,270
7,140 5,334 2,300 300 15,074 15,505
4,200 4,365 675 1,045 10,285 10,371
4,050 3,431 1,425 750 9,656 11,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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