AoeStats
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MegaRandom

510656185Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 30m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1170
+14
🇺🇸 Slavs · United States
1167
+14
🇧🇴 Aztecs · Bolivia
1151
-15
🇪🇨 Danes · Ecuador
1098
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,468 11:10 16:10 — ⛏ Fast Castle
46 1,417 11:44 17:04 — ⛏ Fish Boom FC
35 1,082 10:22 28:44 — ⚔ M@A into Skirms
20 616 19:21 28:32 — ⚔ Fish Boom into M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,775 7,110 2,905 1,400 18,190 19,215
7,470 4,521 1,275 450 13,716 14,626
4,900 5,430 960 100 11,390 13,240
5,275 3,498 1,220 250 10,243 10,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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