AoeStats
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Arabia

508887628Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 51m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
875
+17
🇨🇳 Khitans · China
852
+18
🇮🇳 Koreans · India
926
-52
🇮🇳 Celts · India
871
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,217 10:26 20:13 39:26 ⛏ Fast Castle
20 1,029 11:54 17:37 45:55 ⛏ Fast Castle
12 637 13:01 23:03 48:51 ⚔ Scout Rush
12 598 19:46 34:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,145 9,805 7,130 2,150 43,230 56,378
13,970 11,715 8,310 2,250 36,245 44,221
12,965 6,085 3,570 650 23,270 29,261
6,520 9,380 2,170 3,675 21,745 23,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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