AoeStats
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African Clearing

510418658Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 29m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1381
+14
🇨🇳 Sicilians · China
1355
+15
1342
+16
🇨🇳 Saracens · China
1272
+18
🇲🇽 Byzantines · Mexico
1378
-18
🇲🇽 Vikings · Mexico
1369
-17
🇵🇪 Cumans · Peru
1309
-15
🇨🇳 Varangians · China
1269
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,339 15:07 19:37 — ⛏ Fast Castle
45 1,358 13:24 17:48 — ⛏ Fast Castle
41 1,214 14:59 21:15 — ⚔ FC into Scouts
36 1,072 12:55 23:40 — ⚔ M@A Rush
32 952 13:20 17:22 — ⛏ Fast Castle
28 852 14:04 18:12 — ⛏ Fast Castle
19 562 15:40 25:07 — ⚔ Archer Rush
14 407 14:08 19:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,130 5,883 1,685 500 15,198 15,052
5,050 5,253 2,585 1,505 14,393 15,407
5,525 4,860 2,865 100 13,350 14,228
6,900 3,996 535 950 12,381 12,630
4,800 5,760 1,225 400 12,185 13,211
6,185 4,030 625 300 11,140 13,998
5,250 3,370 740 850 10,210 12,679
4,605 2,383 350 1,500 8,838 9,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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