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Black Forest

509189728Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 110m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 4,527 10:18 16:57 36:40 ⛏ Fast Castle
37 4,051 15:09 19:13 37:19 ⛏ Fast Castle
30 3,338 13:09 26:05 55:23 ⚔ Fish Boom into Skirms into Archers
17 1,923 11:26 17:22 33:08 ⛏ Fast Castle
17 1,908 12:21 19:00 35:42 ⛏ Fast Castle
14 1,490 11:30 15:20 39:47 ⛏ Fast Castle
12 1,362 12:31 25:29 — ⚔ Archer Rush
10 1,145 13:05 24:27 37:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,605 49,445 64,765 5,190 202,005 226,605
93,945 31,939 49,965 4,105 179,954 213,299
26,660 88,700 38,295 3,700 157,355 278,233
60,310 18,882 67,190 985 147,367 149,764
46,515 48,200 32,675 1,480 128,870 145,771
32,150 12,029 11,535 2,150 57,864 65,276
21,920 14,489 14,045 1,855 52,309 76,729
9,185 10,765 6,330 985 27,265 29,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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